![]() ![]() ![]() A few set-pieces in the game, I encountered stupendous AI which affected my two team mates. There are very few instances where one can just "run-and-gun". It forces the player to use some light tactical combat. Throughout the game enemies will attempt to flank you and use cover. Enemy AI can range from tactical and aggressive, to downright daft. It proves very useful in the game, especially when you are being overwhelmed by a large number of enemies. Gameplay remains much the same, with a few tweaks such a tightened cover system and the introduction of a sprint function. You take control of a player named Bishop, and you will guide him through a narrative that runs parallel to the original Vegas storyline. However, if you expect the story to tie any loose ends in the previous iteration, you will be disappointed. Vegas 2 has a story that is good enough to to keep the player immersed in the action,but it is by no means spectacular, but ties in with various missions to give the player a sense of purpose. This is not necessarily a letdown, if you enjoyed the original Rainbow Six : Vegas, you will thoroughly enjoy it's successor. However, Vegas 2 feels all to similar to the first one. ![]() It still has a lengthy career and an improved multiplayer component. I wouldn't go as far to say that this feels like a mere expansion pack. For my general overview of this game,everything applies from my Rainbow 6 Vegas 1 review,plus what follows in this review for this game.This game,like Vegas 1,has great detailed graphics,great choice of equipment & weapons,& a great campaign & well told story,but one phrase that comes to my mind when thinking about the R6 Vegas games,is "They give with one hand,& take away with the other".& by that i mean Both titles have online & offline campaign Co-Op(Great),but you never quite get it 'all' in either title.i'll **** Vegas 1,you can have 4 player Co-Op in the campaign(again,great),but when played in Co-Op,you dont get any story cutscenes or **** merely play individual missions,without any sense of **** in Vegas 2,you have all the cutscenes & storytelling in Co-Op,but only 2 player Co-Op.Whats the crack!? can we have both next time please? is it too much to ask? But due to the fact that it does at least have on & offline Co-Op,& the whole story while doing so,plus other improvments,like being able to use your own custom character in all the modes including campaign,& the leveling system(PEC or Persistent Elite Creation),that unlocks more equipment,Armour & weapons,(You even see your rank badge on your character),in which you earn experience points in all modes,(Thankfully including campaign,for a change,for those like me,who have no interest in multiplayer modes)this game gets full marks from me.įirstly, this is not Rainbow Six: Vegas 2, this is more like Rainbow Six 1.5. I know these were apparently fairly watered down from the original PC game, but GRAW 1/2 PC were still pretty good.I'm very suprised the user score isnt higher for this,but ah well. Very slow paced compared to most shooters, but the maps were open enough to allow for different approaches. You could easily get taken down in a few seconds, and each area typically had no more than 7-8 enemies so the fights felt more spread out and realistic. Yes the kill count could also be high, but you really did have to play slow and careful. Lots of small details in that game which I've never seen implemented again. Also looked a good bit harder after watching gameplay videos of the console versions which looked very spray and pray. The console cover shooter versions over shadowed the PC versions, but the PC games were a lot more tactical and realistic. I will say that GRAW 1/2 PC versions were overlooked, almost forgotten. Especially without loosing a team member. You could go back and fill the mission with a lot more bad guys, but typically there were 12-15 enemies and it was difficult to pass. A couple of missions I kept failing before I realized I was trying to brute force things and had to change up my equipment to get past certain areas of a mission. Non-linear maps in which you had freedom to move around, multiple starting points, pre-planning, a bunch of commands (team AI could be spotty) some tactics and thinking were required. After playing those two games I played Raven Shield which certainly is a classic. I played both, but never went back to replay them. Stacking up and door breaching was watered down to a gimmick. You had two (2!) guys to command, although there were practically no orders to give them. You'd literally slaughter 150 or so bad guys each mission and run through a linear mission with set pieces. The campaign was essentially Call of Duty. The Vegas series were watered down console cover shooters. ![]()
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